AI Insights · Timothy · July 2022
Top 5 Miner Games on Android in Spain Q2 2022
A detailed look at the performance of the top 5 miner games on the Android platform in Spain during Q2 2022, based on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 miner games on the Android platform in Spain showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Gold & Goblins: Idle Merger, published by AppQuantum, experienced notable fluctuations in both downloads and revenue. Weekly revenue started at around $956 and saw a peak of approximately $2K by the week of June 20. Downloads fluctuated but generally trended upwards from 3.4K to about 3.7K. Active users gradually declined from 21.4K to 17.1K by the end of the quarter.
Idle Miner Tycoon: Gold & Cash, published by Kolibri Games, showed a mixed trend. Weekly revenue had a significant peak of around $1.6K at the end of May. Downloads saw a substantial increase from 3K to about 6.8K by the end of June. Active users exhibited steady growth, reaching over 42K by the end of the quarter.
Diggy's Adventure: Puzzle Tomb, from Pixel Federation Games, had a steady revenue with minor fluctuations, peaking at around $585 by the end of June. Downloads spiked mid-quarter to over 2.5K but saw a sharp decline towards the end of the quarter. Active users varied throughout the quarter, peaking at about 16.6K in early May before gradually declining to around 10.5K.
Miners Settlement: Idle RPG, published by Funventure P.S.A., had relatively low revenue, peaking at around $296 in early May. Downloads started at zero, gradually increasing to around 648 by early May, then fluctuating for the rest of the quarter. Active users grew from 184 to around 516 by the end of June.
Mine Rescue: Gold Mining Games, from Carry1st, saw its highest revenue of around $180 in early May. Downloads showed significant spikes, particularly in April, reaching up to 13.3K in a week. Active users peaked at around 22.9K in late April but then stabilized to around 11.2K by the end of the quarter.
These insights are based on data from Sensor Tower, which provides more detailed analytics for those interested in a deeper dive into the performance of these and other mobile applications.